Okay, so, I wanted to mess around with setting up this thing called Constellation Studios. I’d heard some good stuff about it being a good tool for game development, especially if you’re into visual scripting. So I thought, why not give it a shot? I’m not a coder, not really, so the idea of dragging and dropping stuff to make a game sounded pretty cool to me.
First things first, I had to get the software. It took a bit of searching to figure out what I needed, but finally I realized I need Unity. So I grabbed the free version of Unity, they called it personal version, and installed it on my PC. That was pretty straightforward, just follow the instruction, next, next, next, done.
Then I went to the Unity Asset Store and searched for “Constellation”. I found it, the basic version is free, so I added it to my assets and imported it into my Unity project. No problem there.
Now, opening Constellation within Unity, that was a little tricky. There’s this window tab, and under it, you gotta find Constellation and then hit editor. After that, the Constellation interface popped up. It looked a bit intimidating at first, I’m not gonna lie. All these nodes and lines and stuff. But hey, I’m here to learn, right?
I started playing around, following some simple tutorials I found online. The basic idea is you create these “nodes,” which are like little building blocks, and connect them with “links” to make things happen in your game. Like, I made a node that was a cube, and another node that made it spin. Then I connected them, and boom, I had a spinning cube! It felt pretty awesome, seeing something I made move like that.
My First Simple Project
- Create a new scene: You know, just hit that “New Scene” button. Pretty basic stuff.
- Add a cube: Went to the “GameObject” menu, then “3D Object”, and then “Cube”. Easy peasy.
- Open Constellation: Like I said before, “Window”, “Constellation”, “Editor”.
- Create nodes: In the Constellation window, I right-clicked and made a “On Start” node and a “Rotate” node.
- Connect the nodes: Dragged a line from the “On Start” node to the “Rotate” node.
- Set the rotation: Clicked on the “Rotate” node and messed with the X, Y, and Z values to make the cube spin.
- Hit play: Clicked that play button in Unity, and there it was, my spinning cube!
It was super basic, but it was a start. I spent the next few days just experimenting, trying out different nodes, seeing what they did. I made a sphere bounce, changed the colors of objects, even made a little car move around. It was actually kind of addictive, like playing with digital LEGOs.

I’m still very much a beginner with Constellation, but I’m having a blast with it. It’s amazing how you can create something from nothing, just by connecting these little blocks. I think it’s a really cool tool for people who want to get into game development but don’t know how to code. I’m excited to see what else I can build with it. Maybe one day I’ll even make a full game! Who knows?